Sunday, August 16, 2009

Quasi-evil

In an effort to mix up my video gaming, I've lately tried a few non-shooter games. This is mainly because the last few shooters I've played have left me with a strong feeling of "meh".

After a successful venture into Ghostbusters,I decided to try another console port to PC, Overlord 2 since I've enjoyed other games that allow you to be the bad guy. I'm not talking about the recent fad in games that give you the "choice" between good and evil, that's just a cop out to get the player to play the game again to get a different story. This way, developers only need to produce a a game with half the content. I'm talking about games like Dungeon Keeper 1 and 2, Stubbs the Zombie, Evil Genius and the like.

Anyway, Overlord 2 left me with the aforementioned feeling of "meh". The basis of the game is that the player controls squads of minions. The minions come in four colors, each with a different ability. The Browns are basic foot soldiers, Reds are the ranged attackers, Greens the stealthy assassins, Blues the medics. The whole idea is that the player lets the minions do the fighting, which entails sending them off to the fight and watching - maybe leaving to get a beer, not real exciting. Sure, there are a few fights that take a little more direct involvement, but not many. It's trying to be an RTS, without letting that pesky strategy get in the way. The sheer number of minions that can be collected effectively voids the need to be careful. If your army is demolished, just run to the nearest Minions-R-Us, pull another out and try again. Truly the hardest part was trying to control them in areas that the Overlord can't reach. Since the minions don't go where you tell them, this is easily the most frustrating part of the game.

To make matters worse, it's yet another third person game. My sincere hope for the video gaming community is that someday there'll be a third person game that doesn't have camera issues. Overlord 2 does OK here, but there were a few moments of losing the camera behind a rock, tree or wall. This, of course, happens only during the most challenging fights. Maybe that's it, the developers of these games can only increase the challenge by forcing the player to play with the blast shield down.

In other games, being the bad guy is undeniably fun. Unfortunately this game jumps on the moral choice bandwagon. You can choose to be the bad guy and dominate everyone, or the worse guy by simply killing everyone. However, while the latter is more appealing (you are a demon after all), there is a definite reward for the former. Plus, these rewards are almost required later in the game. Basically the fun of being the bad guy is cleanly excised here. The occasional humor is the one good thing about this game. There are moments I actually did laugh out loud. The over-the-top effeminate, tree-hugging, hippie elves are a riot. However, these moments are few and far between and really not worth the whole effort.

Ah well, at least I have Monkey Island to fall back on for true laughs. D'oro the Explorer indeed...

Thursday, August 6, 2009

Literal Idiocy

Taking "No shirt, No shoes, No service" a bit too far:



I would have loved to hear the cops' response, if they had been called...