Showing posts with label Cool Stuff. Show all posts
Showing posts with label Cool Stuff. Show all posts

Monday, August 9, 2010

I laugh at your Roomba

Robot scientists are simultaneously advancing our lives and bringing us closer to our robot overlords (if the zombies don't kill us all first)

From the awesome folks at AotS, comes this Robot News report. This report starts with the creepiest damned thing I've ever seen in my life and ends with the most awesome:



Seriously, it's a good thing the first one doesn't have legs or arms, I know it can't come after me too fast to eat my face. As far as the last robot? Really?!? Miller?!?! What a waste of beer-delivering technology...

Saturday, July 24, 2010

Comicon Oddness

AoTS did a piece at Comicon about the weird collectibles. While the last one is simply cool (and Allison obviously has never camped), the first is definitely the oddest:



"Because tomorrow may never come." Awesome...

Wednesday, July 1, 2009

Get Slimed

A couple of weeks ago Atari released Ghostbusters: The Video Game. It's a game that I've been anxiously waiting for, so I Steamed it on release day and have been playing it quite a bit since.

Players assume the role of a new recruit that's hired as a tester for the Ghostbusters' experimental gear. Venkman wisely suggests that you shall be dubbed "Rookie", to avoid getting "too attached to the little fella in case he blows up." Thus the Ramis/Akroyd humor begins, setting the tone for the whole game.

Unfortunately, I could tell right off that I was going to be annoyed by the long load times. I know that a minute doesn't sound like a long time, but when staring at a blank screen it is. It's probably just because I'm a member of the microwave generation, I have a hard time waiting the 90 seconds for my Little Juan Burrito. Still, the load times are ridiculous - especially since some of the bosses are rather difficult and require many tries, each with a extended look at a blank screen. I've read that even on the consoles, the load times exceed 30 seconds. Once it took 45 seconds to load a minute long cutscene, just plain silliness.

Gameplay is pretty average, but in a fun way. Ghosts are fought with your proton pack, which is the heart of the game. I'll bet that any Ghostbusters fan has secretly desired to own a charged particle accelerator, second only to owning a lightsaber. As the game progresses, players get various upgrades to your proton pack and ghost traps. They actually made the one reference to Ghostbusters 2 a good thing with the slime cannon, it's a surprising amount of fun to use. The other references are even more fun, from the Sedgewick hotel and Slimer to the Stapuft Marshmallow Man. This is by far the greatest strength of the game. It's well voiced by the original cast. Even William Atherton comes back as the immutable Walter Peck.

Other aspects do detract from the game, however. Many bosses can move faster than you, making escape and dodging challenging. You can sprint, BUT only in a straight line. Add these together and I found myself throwing my headsets across the room in frustration. As is the case with many console games today, there are secret items to be found. This is fine, but if you want to go back to a level to find an item you missed, the game actually overwrites your current game! That's right, go back and you lose your current progress, so don't replay a level until you're done with the game. Brilliant. Since this is a console port, quick-saving isn't an option. reloading is by checkpoint only, frakking console ports...

Anyway, the AI is pretty good when helping you fight the ghoulies. They are accurate and support you pretty well, if you go down they're usually right there to revive you. For some reason, though, they wont help each other when they collapse. This leaves the player as the sole medic for the entire team. Once all teammates are down, the mission is failed. So, if another ghostbuster goes down, you have to stop fighting and revive him. Some boss battles are spent doing nothing but running from one fallen comrade to another.

I know it sounds like I hated this game, and I would have but for the content. The bottom line is that this is an average game with a great theme. If you're a fan of the movie, you'll probably enjoy this game immensely, especially for the $30 price tag (for the PC version). If not, you may want to rent this one.

Just don't look directly at the trap...

Monday, June 1, 2009

I just peed a little.

One of my all time favorite game series is coming back for more! Monkey Island is in the works by Telltale Games, the masters behind the resurrected Sam & Max seasons and Strong Bad's Cool Game for Attractive People. Both games were pretty damned fun (and funny), which is the greatest strength of the Monkey Island Series.



I really can't wait, so I suppose it's on to the pre order screen at Telltale. Then I just have to wait 36 days, sigh...

Saturday, April 25, 2009

For those with too much time

A few time wasters for your consideration:

Rock Paper Scissors
Deathmatch = The Ultimate Ro Sham Bo...OF DEATH!

For a wider variety of time wasters - Kongregate.com

Saturday, April 18, 2009

Oddtodd explains

I've always been a fan of Oddtodd. However, I didn't know that he had done some animating for NPR. He has a series with Robert Krulwich about how carbon is causing global warming (my favorite moments are in part 4). It's actually entertaining, whether you believe it or not. But while browsing them, I found this...



22 miles east of Kit Carson huh? Hmmmm.....

Friday, April 17, 2009

Don't touch that tree!

Anyone who grew up in Denver should remember such classics like Blinky the Clown, the Shane company's commercial and maybe even Celebrity Sports center.

I only bring it up because I just spent an hour or so on this thread at Boingboing.net.

Ah memories of being able to smell what kind of Jolly Ranchers factory was making that day, or spending a weekend day at Cin City, or dinner at the Organ Grinder.

And bonus points for those that can identify the image to the left...

Thursday, March 19, 2009

Silence of the Legos

Thanks to AOTS, but this needs to be shared!! (NSFW)



Ah, what can't be done with Legos?

Friday, February 6, 2009

Virtual Darwinism

Researchers at the University of Durham have modded the Source engine (Half Life 2) to be used in simulations for real world scenarios. During testing, researchers used a model of their rooms to simulate a fire and run people through evacuation routes.

It's an attempt to use video game technologies in the real world. Apparently one that works pretty well, for most people. Apparently those that are gamers, and used to "simulations" blew the study results. Gamers that were part of the study would run through burning doors to see what happened.

as a friend commented, "Why not just camp in the corner with horded health packs and wait it out?"

Friday, January 30, 2009

EA's got bloxie

EA recently announced the sequel to y favorite Wii game to date, Boom Blox!

It's due in the spring and will be more centered to party gameplay - which is the games strong suit, by a long shot. The game apparently will also allow user created content and online play.

The best part is that it seems that finally the blocky animals cheering you along will be interactive!

I just hope they remove the stupid shooting levels...

Wednesday, January 28, 2009

Even less than "Communications"

Bullocks to all those claiming that our higher education system works.

UC Berkley has introduced a Starcraft Studies course. That's right, the 1998 video game is a college course now.

Students will learn about the theory of the battles and learn the computational strategies. When I first heard about this, I kinda hoped that it would have some relevance to the real world. Sadly, it doesn't seem to. It's all about the game.

Now don't get me wrong, I would have jumped at the chance to play Starcraft for a college course. Lord knows I wasted enough study time playing it's predecessors, Warcraft I and II. However, I just wonder at the implications. It's no wonder our education system is laughed at by the world.

I love that "Calculus and Differential Equations are highly recommended for full understanding of the course". Gotta make it sounds useful somehow. Truly, I can't think of any better use for my damned calculus classes.

Note: Oops. This isn't true - just a Berkely "Decal Class", apparently a student wishlist type of thing. I knew it was too good to be.

Tuesday, January 20, 2009

I got nothing

I know it's been a while since a post - been kinda crazy.

I suppose all I have to say is:

HOLY CRAP!
I'M GOING TO BE A DAD IN ELEVEN HOURS!!!!


That is all...I'll check in after the fact...

Thursday, January 8, 2009

Karoshi fun

Karoshi is japanese for "death by overwork", and apparently Japan has had it's share of workers simply dying in the office.

Sounds like the perfect premise for a flash game to me! Suicide Salaryman is just that, a puzzle game that pits you against an office. Your goal? To kill yourself of course.

It's a great time waster...

Wednesday, January 7, 2009

Big finger to big oil

I have to say that I love Safeway's Gas Rewards program...



Sunday, October 12, 2008

Fantastic

This is just for DrH, it's another really cool flash game, with physics!. It's called Fantastic Contraption, and only check it out if you want to waste a few hours/days.

Gods I love the simple, yet entertaining games. Why is it these are free and yet the pieces of crap that are available are $60 dollars? Sure they look great, but a lobotomized capuchin can play it...

Tuesday, October 7, 2008

Lego braaaaiins

This be the coolest thing I've seen done with Legos ever. These are shots from BrickCon 2008, the Zombie Apocafest:

It's an entire town overrun with wee Lego zombies, complete with a mall.

It also shows accurately shows the carnage in the mall. Again showing that the mall may seem like a good place to hold out, but it really isn't when the zombies attack.

I love the street with the Lego blood splatter. This is even more impressive when I think about how hard I have making a basic car with Legos...

Friday, August 29, 2008

Frikkin laserbeams

Since my last technical project was relatively successful, I can't wait to try this one:




Laser Flashlight Hack! - video powered by Metacafe


Who doesn't want a handheld laser that can start fires. Now I just need some ill-tempered sea bass...

Thursday, July 31, 2008

Rocket Sox

I have no words for this, except maybe "I want!":



One more word: DUDE...

Update - embedded video should be fixed, if not link is above.

Tuesday, July 22, 2008

Cookie Fishing

Arthur Benjamin is a "Mathmagician". He does some freaky-fast computations in his head. Knowing a few math majors I felt I should share this (thanks to Morgan for the link).



Obviously he's involved with satanism, since math is the work of the devil.

Alright Snarky, what in the sam hell is Cookie Fission (other than a great band name/website)?

Thursday, July 10, 2008

World Dance

Maybe it's just me, but this is pretty cool (if it's legit):


Where the Hell is Matt? (2008) from Matthew Harding on Vimeo.

That's now my favorite dance. I wonder if I can find a sponsor to pay for me to do a jig underwater around the world...